
Now that SNAP Mode is finished, I feel like I’ve earned the right to spend a brief amount of time implementing a small “just for fun” feature. Even though it wasn’t an official feature of the game, I found myself wondering what kind of tools could make this challenge more feasible.įor a long time, I’ve been toying with the idea of making adjustments to Yandere Simulator’s general gameplay to accommodate the challenge, but it was always very low on my priority list. Well, well, well – it’s an update that isn’t a bug-fixing build, for once! So, what’s new in this update? To find out, scroll down past this gorgeous artwork by Sinnymonrolls:Ī few years back, someone came up with an interesting challenge – “Kill every student in Yandere Simulator in alphabetical order.” It’s an interesting idea…but in practice, it’s actually quite frustrating, because of the limited methods for hiding / disposing of corpses, the tedium of cleaning up copious amounts of blood, and the frustration of not having more options for hiding your actions from witnesses.Īs it turns out, the challenge is more than just a fun idea for a YouTube video – it’s a “stress test” that reveals which aspects of Yandere Simulator can cause frustration to the player. To read a list of everything that was changed in the latest bug-fixing build, scroll down below this Demon Slayer-inspired artwork by Skarmy Han!Ĭontinue reading → | 74 Comments April 7th Bug-Fixing Build

This is going to be a big milestone in the game’s development, and a huge leap forward towards the goal of a stable demo version! I anticipate that the first Unity 2019 build of Yandere Simulator will be released sometime around April 11th…maybe a day or two later, depending on whether or not I encounter issues during testing. He has recently succeeded in resolving all issues that stem from migrating Yandere Sim from Unity 2017 to Unity 2019, and we are now ready to leave Unity 2017 behind! This bug-fixing update may be the last time that I ever release a build that runs on the Unity 2017 game engine! Over the past few weeks, a volunteer with access to Yandere Simulator’s project files has been going through the process of transferring Yandere Sim from Unity 2017 to Unity 2019, so that the upgrade doesn’t become a roadblock that slows me down. A lot of new bugs are always created when transferring from one game engine to another. Moving from Unity 2017 to Unity 2019 is a complicated process, because some scripts/objects/shaders that were compatible with 2017 need to be adjusted or re-created to be compatible with 2019.


Upgrading the game engine to the latest stable version of Unity (2019) would come with numerous benefits, such as improved framerate, improved loading times, and access to new features within the Unity editor that will speed up development. Yandere Simulator is currently running on the Unity 2017 game engine.
